Forced
Creates [Opening-State] on the Target.
Armor types:Armor: Cloth, Leather
Weapon types:Weapons: Pierce, Blunt
Cast a soothing mist over your target, restoring health and granting Mantle of Mist which continues to heal every 2.5 sec for 30 sec.
Increases the Strength and Stamina of the Shaman’s group for 45 min.
Reunite an ally with their Remnance, restoring them at 20% of their maximum health. Allies resurrected in this manner with be afflicted with Res Sickness.
Shamans utilize combat techniques that create powerful synergies with other classes. Each technique becomes available at specific weapon skill levels and can trigger different effects based on the weapon type used.
Creates [Opening-State] on the Target.
Ability School: Nature. Deals minor Nature damage to the target. This spell deals 50% more damage if the target is poisoned.
Water Boon. Cast a soothing mist over your target, restoring 8-8 Health and granting them Mantle of Mist, restoring 6 Health every 2.5 sec for 30 sec.
Shaman Technique. Strike your enemy with the power of a small snake.
Imbue your group with the fortitude of stone, increasing Strength and Stamina by 4 for 45 min. Amount of Strength and Stamina increase is modified by your Constitution.
Shaman Technique. Restores 20% Mana over 10 seconds, but puts you in a Weakened state for the duration.
Inflict the target with a potent venom, dealing Poison damage every few seconds while the poison lasts.
Cleanse the target of 1 harmful Poison effect.
Channel healing waters to your target, restoring 13 Health every second for up to 8 seconds. Drains mana per second while channeling. Healing effectiveness multiplied based on HoT effects from the Mantle line.
Shaman Technique. Deals minor weapon damage. Causes your next Fanged spell to cost no mana.
Imbue your group with the ancestral power of the Fireclaw, increasing Dexterity by 4 and Fire Resist by 5 while active. The amount of Dexterity gained increases based on your Constitution.
Innate Passive. Increases Wisdom by 1.
Decrease the target's Armor Class by 25% for up to 5 min.
Fire Bane. Deals minor Fire damage and Burns target, dealing Fire damage every few seconds for 48 seconds.
Healer Technique. Puts your target in the [Opening Gap] state for 30 seconds. (Duration impacted by diminishing returns.) The [Opening Gap] state can be manipulated by other techniques to cause additional effects.
Water Boon. Cast a soothing mist over your target, restoring between 14 and 14 Health and granting them Mantle of the Stream, restoring 12 Health every 2.5 sec for 30 sec.
Reunite an ally with their Remnance, bringing them back to life at the location they were slain. Causes Resurrection Sickness.
Ability School: Nature. Deals minor Nature damage to the target. This spell deals 50% more damage if the target is poisoned.
Use ancestral magic to call your wolf companion to your side.
All of your active, periodic healing effects will instantly finish their durations, directly healing their targets for the remaining amount. Primal Oath: Ancestral.
Ability School: Fire. Slow an enemy, decreasing their Action Speed by 25% for 2 minutes.
Innate Passive. Increases Stamina by 1.
Accelerate your target's Sprinting Speed by 10 and reduce the rate of Endurance drain by 20% for 45 min.
Shaman Technique. Bestow the Strength of the Ancients upon your target.
Increase your Wisdom while active. Amount of Wisdom increase is modified by your Constitution.
Ability School: Nature. Deals minor Nature damage and dehydrates the target, dealing Nature damage every few seconds for 48 seconds.
Water Boon. Cast a veil of soothing rains over your group, restoring 9 Health every 2 seconds for 12 seconds.
Empower your group with the speed of the Skymane, increasing attack speed by 20% for 45 min.
Imbue your group with the fortitude of stone, increasing Strength and Stamina by 6 for 45 min. Amount of Strength and Stamina increase is modified by your Constitution.
Gift the target with Second Sight, enabling them to dodge the next source of incoming Physical damage for 5 sec. Players may only receive the Dodge effect of Second Sight once every 30 sec.
Shaman Technique. Bathe your target in soothing water, restoring minor Health every second for 10 seconds.
Innate Passive. Increases Dexterity by 1.
Mark your current location for 30 sec. When you activate this ability again, you will instantly return to the marked location. You cannot cross zone lines with this ability and a new location cannot be marked until the old location has been consumed or until the effect wears off.
Reunite an ally with their Remnance, bringing them back to life at the location they were slain and restoring 25% of lost experience. Causes Resurrection Sickness.
Surround the target with resilient stones, absorbing the next {amt} sources of Physical damage for 20 sec up to 250 damage per hit.
Water Boon. Cast a soothing mist over your target, restoring between 21 and 21 Health and granting them Mantle of the River, restoring 20 Health every 2.5 sec for 30 sec.
Time ages you quickly. Sacrificing 25% of your Health to gain 20% of your Mana.
Ability School: Poison. Deals minor Poison damage and Poisons target, dealing Poison damage every 4 sec for up to 48 sec.
Shaman Technique. Surround your target in a thick hide, granting Constitution.
Ability School: Fire. Slow an enemy, decreasing their Action Speed by 25% for 2 minutes.
Shaman Technique. Restore 250 Readiness to the group.
Reunite an ally with their Remnance, bringing them back to life at the location they were slain and restoring 50% of lost experience. Causes Resurrection Sickness.
The Shaman's arsenal includes various types of abilities: combat techniques for engaging enemies, utility skills for supporting allies, and passive abilities that provide constant benefits.
Once the mastery system unlocks, you'll unlock more powerful abilities, allowing you to customize yourShaman's capabilities to suit your playstyle.
A comprehensive guide to leveling your Shaman from 1 to max level. Learn about ability unlocks, combat techniques, and mastery choices.
Understand how the Shaman functions in group content, including their primary roles as Healer and Utility and their synergies with other classes.
Learn about optimal equipment choices for your Shaman, including Cloth and Leather armor and Pierce, Blunt weapons.