Forced
Creates [Opening-State] on the Target.
Armor types:Armor: Cloth, Arcane Shields
Weapon types:Weapons: Pierce, Slash, Blunt
Step through a portal, instantly traveling up to 15m to the location you click. Can be used to teleport to an enemy if an Offensive target is selected.
Restore up to 5 Fire Focus.
Restore up to 5 Cold Focus.
Restores up to 5 Shock Focus.
Wizards utilize combat techniques that create powerful synergies with other classes. Each technique becomes available at specific weapon skill levels and can trigger different effects based on the weapon type used.
Creates [Opening-State] on the Target.
Creates [Off-Balance] on Target.
Exploits [Exposed] on Target.
Exploits [Exposed] on Target.
Exploits [Exposed] on Target.
Exploits [Exposed] on Target.
Creates [Hot] on Target.
Creates [Electified] on Target.
Creates [Chilled] on Target.
You are keenly attuned to the elemental energies all around you. For each element (fire, cold, and shock) that is fully focused, you will gain a passive bonus of 1 additional point of mana regeneration per tick (up to 3 total, one for each full focus element). If you attempt to consume Focus for an element you do not have, it will consume Focus randomly at a 2:1 ratio. If you run out of Focus the price is paid in blood at 10% health per Focus
Weave a magical shield to increase your Health and Armor by a small amount.
Ability School: Cold; Deal moderate Cold damage to the target. Consumes 2 charges of Cold Focus.
Channeled. Manifest your mana as resiliant armor, causing all incoming damage to be dealt to your Mana pool instead of Health. Adds AC while channeling. Damage dealt in excess of your Mana pool cannot be mitigated.
Wizard Technique; This spell will probably hurt your target.
Conjure arcane bindings to root your target in place for up to 25 sec. Damage dealt has a chance to break the root effect.
Restore up to 5 Cold Focus.
Consumes 2 Cold Focus charges to unleash an instant burst of magical frost. Chilling the target for 20 sec, reducing its movement speed by 60%.
Puts your target in the [Opening Gap] State for 30 seconds. (Duration impacted by diminishing returns.) The [Opening Gap] state can be manipulated by other techniques to cause additional effects.
Ability School: Shock, Deal minor Shock damage to the target. Consumes 2 charges of Shock Focus.
Exploits the [Exposed] state, putting your target in the [Susceptible Mind] reduces all of their Resistances by 20%.
Increase the target’s Intellect by 2 while active.
Increase the Hit Rating for your next offensive spell by 30 for up to 20 sec.
Silence the target for 1s, interrupting spell casting.
Throw burning ash that will explode on impact, dealing Fire damage.
Increase your Penetration for your next Direct Damage spell by 10%, lasts 15 seconds.
Put your target in the [Off-Balance] state for 30 seconds. (Duration impacted by diminishing returns.) The [Off-Balance] state can be manipulated by other techniques to cause additional effects.
Restores up to 5 Shock Focus.
Create an electric storm over your target, dealing 63 Damage every 2 seconds over 6 seconds. Consumes 3 Shock Focus.
Weave a magical shield to increase your Health and Armor by a small amount.
Condense 20% of your Mana into a crystallized form which can be traded with others. Mana can be consumed to restore 20 Mana.
Spend a portion of your mana to combine all Elemental Weaving stacks into a powerful Magical attack.
Consumes all Fire Focus charges to increase Health Regeneration by 0.8% of your maximum health per point consumed for 15 sec.
Imbue the element of Fire into the target’s weapon, giving their auto attacks a chance to deal Fire damage while active.
Conjure a familiar in the form of a fiery orb that increases your damage by 10% while active.
Restore up to 5 Fire Focus.
Deal moderate Fire damage to the target. Consumes 3 charges of Fire Focus.
Step through a portal, instantly traveling up to 15m to the location you click. Can be used to teleport to an enemy if an Offensive target is selected.
Open a magical gateway, returning yourself to your bind point.
Exploits the [Off-Balance] state to put the target in the [Knocked-Down] state.
Channel ice prisms at your target, dealing Damage every second for up to 4 seconds
Weave a magical shield to increase your Health and Armor by a moderate amount.
Weave a magical shield to increase your Health and Armor by a moderate amount.
The Wizard's arsenal includes various types of abilities: combat techniques for engaging enemies, utility skills for supporting allies, and passive abilities that provide constant benefits.
Once the mastery system unlocks, you'll unlock more powerful abilities, allowing you to customize yourWizard's capabilities to suit your playstyle.
A comprehensive guide to leveling your Wizard from 1 to max level. Learn about ability unlocks, combat techniques, and mastery choices.
Understand how the Wizard functions in group content, including their primary roles as DPS and Utility and their synergies with other classes.
Learn about optimal equipment choices for your Wizard, including Cloth and Arcane Shields armor and Pierce, Slash, Blunt weapons.