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Pantheon: Rise of the Fallen Patch Notes 1-14-2025
Patch NotesBy OpenWorld.GG Team

Pantheon: Rise of the Fallen Patch Notes 1-14-2025

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Pantheon: Rise of the Fallen - Patch Notes January 14, 2025

General

  • Increased combat power against lower-level mobs (light blue, green, and grey).
  • Added server capacity management: Full servers now display with grey text and red ban symbol.
  • Implemented light source equip slot in character sheet for torch equipment.
  • Added disconnect notification for realm selection inactivity.
  • Updated corpse timeout system: Level 3+ mob corpses now timeout after 7 minutes, lootable by anyone after 4 minutes.
  • Removed collision at Spirit Manor cliff edge.
  • Added new solo/small group and group content for levels 15-20 in Avendyr's Pass.

Bug Fixes

  • Resolved Steam settings persistence issue - new save location: "Users\AppData\LocalLow\Visionary Realms\Pantheon".
  • Fixed ability hotbar assignment for lower-level abilities.
  • Corrected mouse sensitivity slider functionality.
  • Fixed bind stone collision issue.
  • Resolved Barrowdark starting area lighting problems.
  • Fixed Warden Kikyren's animation in Wild's End.
  • Corrected summoner class icon tooltip.
  • Resolved ghost deer issues in Thronefast.

Class Updates

  • Monk: Bo Staff second strike damage restored to full potency, Flurry stat contributions reduced from 0.5 to 0.3 per hit.
  • Ranger: Enhanced Foraging success rates for various items.
  • Warrior: Seasoned Veteran ability now included with new Warriors and available from Warrior vendors.

VFX Improvements

  • Enchanter: Updated Delayed Wound impact effect and new Invisibility visual.
  • Environment: Optimized Dragon Pool effect for better performance.
  • NPC: Updated Shaman HoTs, skeleton cursebolt impacts, disease cloud effects.
  • Ranger: New effects for Grizzly Swipe technique, Predator's Fury/Ferocious Assault.
  • Shaman: Performance optimization for particle and trail density.
  • Wizard: New effects for familiars, elemental abilities, and Veyrule's Spear.

Items

  • Restored previous uncommon item drop rates.
  • Updated Hanggore Orcs itemization and boss loot tables.
  • Reduced weight of Trap Parts and Forgotten Explorer's Backpack.
  • Fixed Lost Lotus Mantle equipment slot.
  • Increased Large Wolf Claws drop rate.

Crafting

Weaponsmithing/Armorsmithing

  • Fixed Simple Weapon component schematics.
  • Adjusted skill requirements for ashen bronze and iron refining.
  • Corrected grinding stone acceptance for hammer and maul head schematics.
  • Updated weapon schematic availability from trainers.
  • Balanced skill requirements for uncommon weapon schematics.
  • Fixed various recipe and component issues.

Fletching/Carpentry

  • Reduced skill requirements for lumber and staff refining.
  • Fixed Windshot Shortbow component acceptance.

Tailoring/Leatherworking

  • Adjusted skill requirements for thread, cloth, and leather refining.
  • Enhanced leather armor stat bonuses.
  • Added standard and martial cloth armor schematics to trainers.
  • Fixed various component acceptance issues for robes and equipment.

Alchemy

  • Updated reagent classifications for Glider Wings and Nylem Ichor.
  • Corrected Bat Blood reagent classification.

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