Exposure
Creates [Exposed] State on the Target.
Armor types:Armor: Cloth, Leather, Chain, Plate
Weapon types:Weapons: Edged
Afflicts an enemy's mind with relentless apparitions, generating a moderate amount of threat. This ability helps the Dire Lord maintain control over adversaries
Deals Curse damage to the target and restores the Dire Lord's health by a portion of the damage dealt, exemplifying their self-sustaining combat style.
Cloaks the Dire Lord in malefic power, absorbing the next source of spell damage and converting that damage into essence, enhancing their resilience against magical attacks.
Direlords utilize combat techniques that create powerful synergies with other classes. Each technique becomes available at specific weapon skill levels and can trigger different effects based on the weapon type used.
Creates [Exposed] State on the Target.
Deals 50% weapon damage to the target and generates bonus threat.
Deals damage to the target and increases Parry chance by 5% for 40 seconds.
Sacrifice a portion of your Health to drain your target’s Mana over time. Gain Essence for each tick of Mana corrupted.
Mark a member of your group or raid for 10 seconds. Whenever that player takes damage, 25% of the damage will be redirected to you. You cannot apply Dire Mark to yourself.
Corrupt an enemy with your Essence, causing their blood to boil and burst, dealing minor Fire damage every 3 seconds for up to 24 seconds. Generates increased threat with each tick.
Afflicts an enemy’s mind with relentless apparitions. Using certain abilities on the afflicted target will increase the amount of threat you generate on the target with subsequent actions.
Convert your Essence into a shield, absorbing damage taken for up to 15% of your maximum Health for 10 seconds.
Strikes the magical essence of your target, stealing 4% of all of the target’s [Resistances] for 30 seconds. Deals additional threat and stacks up to 5 times.
Corrupts the target’s blood and draws it out, dealing damage and restoring your health by 75% of the damage dealt.
Puts your target in the [Exposed] state for 30 seconds, which can be manipulated by other techniques to cause additional effects.
Consumes an enemy’s Dexterity, decreasing it by 6 and empowering yourself with the absorbed amount for up to 5 minutes. Increases threat.
Cloak yourself in malefic power, absorbing the next source of spell damage and converting the damage that would have been dealt to you into Essence.
Increases your innate Magic Resistance by 5. This is an innate passive ability and is always active without needing to be memorized.
Interrupts an enemy’s spell casting and silences them for 3 seconds.
Consumes an enemy’s Constitution, decreasing it by 6 and empowering yourself with the absorbed amount for up to 5 minutes. Increases threat.
Corrupts an enemy’s blood, reducing incoming healing by 25%.
Imbue your weapon with malefic power for 30 seconds, causing Physical damage you deal to heal you for 100% of damage dealt, and restoring Essence with each strike. Healing effects are doubled against Bleeding targets.
Deals minor damage and generates 200 Essence.
Manifest a nightmarish visage, causing 10% of all damage you deal to be applied as bonus Threat.
Empower your blood flow, increasing your Constitution by 2 and the amount of Essence you generate by 20%.
Corrupts the blood of an enemy, slowing their movement speed over 5 seconds until they are rooted to the ground. The target remains rooted for 3 seconds.
Spreads a random Poison or Disease effect on the target to up to 4 additional targets within 10 meters.
Manifest at the location of an enemy up to 15 meters away, dealing Curse damage to all enemies within 3 meters and generating 200 Essence for each enemy affected. If no offensive target is selected, Essence Thief may be used to target a location on the ground.
Command your Essence to grip all enemies within 15m, pulling them to your location, and generating increased threat. Enemies pulled in this way will be Rooted for 10 sec.
Animate your Essence to hover around you for 10sec. When hit by Physical damage, deals 20% of the damage done back to the attacking enemy within 5 meters.
Deals minor damage to target and applies Essence Leech for 30 sec. Essence Leech restores 10 Essence every second.
Corrupt the target’s blood and draw it out, dealing between 64 and 67 Curse damage and restoring your Health by 75% of the damage dealt.
Deals damage to your target and heals you based on your current health. Requires primary weapon skill of 76.
The Direlord's arsenal includes various types of abilities: combat techniques for engaging enemies, utility skills for supporting allies, and passive abilities that provide constant benefits.
Once the mastery system unlocks, you'll unlock more powerful abilities, allowing you to customize yourDirelord's capabilities to suit your playstyle.
A comprehensive guide to leveling your Direlord from 1 to max level. Learn about ability unlocks, combat techniques, and mastery choices.
Understand how the Direlord functions in group content, including their primary roles as Tank and Utility and their synergies with other classes.
Learn about optimal equipment choices for your Direlord, including Cloth and Leather and Chain and Plate armor and Edged weapons.