Forced
Creates [Opening-State] on the Target.
Armor types:Armor: Chain, Plate
Weapon types:Weapons: Blunt, Shield
Envelope the target in a luminous shield for 20 sec, absorbing up to 75 damage plus 15% of your maximum health before dissipating. Once shielded, the target cannot be shielded again for 10 sec.
Brings a fallen ally back to life at the location they were slain. Causes Resurrection Sickness.
A powerful heal that restores a large portion of an ally’s health.
Clerics utilize combat techniques that create powerful synergies with other classes. Each technique becomes available at specific weapon skill levels and can trigger different effects based on the weapon type used.
Creates [Opening-State] on the Target.
Smite an enemy with celestial wrath, dealing minor Divine damage.
Brand your target with a divine symbol dealing minor damage.
Surround your defensive target in a fortifying presence, granting them a large portion of Armor for 8 seconds.
Restore between 14 and 16 Health. If this spell critically heals, Aegis will be applied to the target, absorbing 33% of the amount healed.
Deals minor melee damage and removes the mana cost of your next Celestial healing spell cast within 15 seconds.
Scold the enemy with a rapid succession of weak attacks.
Cleanse an ally of 1 harmful Bleeding effect.
Envelope the target in a luminous shield for 20 sec, absorbing up to 45 damage plus 15% of your maximum health before dissipating. Once shielded, the target cannot be shielded again for 10 sec.
Restores 20% Mana, but puts you in a Weakened state for 10 seconds.
Cleanse an ally of Weak Poisons.
Increases your group’s Health by 20 and Armor Class by 10 for 45 min.
Cures yourself or a target ally of Disease.
Restore between 41 and 46 Health. If this spell critically heals, Aegis will be applied to the target, absorbing 33% of the amount healed.
Encase the target in celestial shielding, granting immunity to Stun and Knockdown effects for 30 sec. Your Bolster ability can only be active on one target a a time.
Puts your target in the [Opening Gap] state for 30 seconds.(Duration impacted by diminishing returns.) The [Opening Gap] state can be manipulated by other techniques to cause additional effects.
Pacify the target’s will, reducing their assist range by 30% for 6 seconds. (This spell is dropped from enemies and not bought from vendors)
Restore between 104 and 109 Health. If this spell critically heals, Aegis will be applied to the target, absorbing 33% of the amount healed.
Smite an enemy with celestial wrath, dealing minor Divine damage.
Brings a fallen ally back to life at the location they were slain. Causes Resurrection Sickness.
Smite an Undead target with celestial wrath, dealing Divine damage.
Restores the Health of an ally. After the heal occurs, jumps to the most injured group member within 20m. This ability will jump up to 2 times.
Manifest your devout conviction, increasing your Spell Power by 10 and your Haste by 15% for 10 sec.
Seek the Divine to remove an enemies power, decreasing their outgoing damage by 8% for 2 minutes.
Envelope the target in a luminous shield for 20 sec, absorbing up to 75 damage plus 15% of your maximum health before dissipating. Once shielded, the target cannot be shielded again for 10 sec.
Release a surge of celestial light from the caster, restoring between 41 and 43 Health to each member of your group within 25m.
Increases your group’s Health by 30 and Armor Class by 15 for 45 min.
Recite a brief prayer, causing your melee attacks to restore 1 Mana for 15 minutes.
Bind an Undead enemy to the ground, rooting them in place for up to 1 min. Damage dealt has a chance to break the root effect. Does not work against enemies in a Levitating state.
Veils the target in healing light, restoring 4 Health every 3 sec for 1 min.
Restore between 67 and 74 Health. If this spell critically heals, Aegis will be applied to the target, absorbing 33% of the amount healed.
Rally the spirits of your allies, increasing their Attack and Spell Power by 15 for 20 sec.
Bond with a group member for the next 8 seconds. Whenever that player takes damage, 20% of the damage will be redirected to you. You cannot apply Celestial Bond to yourself.
Cure yourself or a target ally of Weak and Strong Poisons.
Smite an Undead target with celestial wrath, dealing Divine Damage.
Smite an enemy with celestial wrath, dealing moderate Divine damage.
Brings a fallen ally back to life at the location they were slain, restoring 25% of lost experience. Causes Resurrection Sickness.
A powerful writ that increases the amount of Readiness your group gains through Readiness-generating actions by 10 for 45min.
Invoke a surge of dread in an Undead enemy, causing it to flee in fear for up to 15 seconds.
The Cleric's arsenal includes various types of abilities: combat techniques for engaging enemies, utility skills for supporting allies, and passive abilities that provide constant benefits.
Once the mastery system unlocks, you'll unlock more powerful abilities, allowing you to customize yourCleric's capabilities to suit your playstyle.
A comprehensive guide to leveling your Cleric from 1 to max level. Learn about ability unlocks, combat techniques, and mastery choices.
Understand how the Cleric functions in group content, including their primary roles as Healer and Support and their synergies with other classes.
Learn about optimal equipment choices for your Cleric, including Chain and Plate armor and Blunt, Shield weapons.