Forced
Creates [Opening-State] on the Target.
Armor types:Armor: Cloth, Arcane Shields
Weapon types:Weapons: Pierce, Blunt
Siphon the life essence of an enemy, dealing Curse damage and healing you for a portion of the damage dealt.
Place a fiery curse on an enemy, causing their blood to boil. Deals Fire damage every few seconds while the curse lasts.
Fill an Undead target with a dread of you, causing them to flee in fear.
Necromancers utilize combat techniques that create powerful synergies with other classes. Each technique becomes available at specific weapon skill levels and can trigger different effects based on the weapon type used.
Creates [Opening-State] on the Target.
Creates [Exposed] State on the Target.
Creates [Off-Balance] on Target.
Creates [Feared] on Target.
Exploits [Opening Gap] on Target.
Exploits [Exposed] on Target.
Exploits [Off Balance] on Target.
Exploits [Off Balance] on Target.
Summon a skeletal servant to await your bidding. Requires a Bone Fragment.
Weave a magical shield to increase your Health and Armor by a small amount.
Your target's stomach begins to sour, taking minor damage over time.
Siphon the life essence of the target, dealing Curse damage and restoring your Health by 25% of the damage dealt.
Sap the target's Strength, decreasing it by 2 and empowering yourself with the absorbed amount for up to 5 min.
Inflict the target with a vile malady, dealing Disease damage every few seconds while the malady lasts.
Puts your target in the [Opening Gap] State for 30 seconds. The [Opening Gap] state can be manipulated by other techniques to cause additional effects.
Place an agonizing curse on the target, dealing Curse damage every few seconds and reducing movement speed while the curse lasts. Only one curse can be active on the target at a time.
Sap the target's Stamina, decreasing it by 2 and empowering yourself with the absorbed amount for up to 5 min.
Curse the ground underneath an Undead target, rooting them in place for up to 25 sec. Damage dealt has a chance to break the root effect.
Summon a swarm of locusts, putting the target into a [Disoriented] state.
Sap the target's Intellect, decreasing it by 2 and empowering yourself with the absorbed amount for up to 5 min.
Summon a skeletal servant to await your bidding. Requires a Bone Fragment.
Fill an Undead target with terror, causing them to flee in fear for up to 18 sec.
Leverage your knowledge of Undeath to attack the essence of an Undead target, dealing Curse damage.
Reveal the horror that resides within you, putting the target into a [Feared] state for 5 seconds.
Pacify an Undead target's will, making them less likely to assist nearby allies for 30sec.
Sap the target's Charisma, decreasing it by 2 and empowering yourself with the absorbed amount for up to 5 min.
Siphon the life essence of the target, dealing Curse damage and restoring your Health by 25% of the damage dealt.
Sacrifice a portion of your Health to restore an equal amount to the target.
Weave a magical shield to increase your Health and Armor by a small amount.
Curse the ground with desecrated power, rooting them in place for up to 25 sec. Damage dealt has a chance to break the root effect.
Place a vitality curse on the target for 2 min, dealing Curse damage every few seconds and healing you for 25% of the damage dealt.
Inflict the target with a vile malady, dealing Disease damage every few seconds while the malady lasts.
Exploits the [Opening Gap] state creating [Rattled] reducing their outgoing damage by 8%.
Sap the target's Strength, decreasing it by 2 and empowering yourself with the absorbed amount for up to 5 min.
Summon a skeletal servant to await your bidding. Requires a Bone Fragment.
Channeled. Overwhelm the target with fear, preventing it from taking any actions. Damage and various offensive abilities will break the effect.
Place a fiery curse on the target, causing their blood to simmer. Deals Fire damage every few seconds while the curse lasts.
Summons the corpse of an ally.
Sap the target's Stamina, decreasing it by 2 and empowering yourself with the absorbed amount for up to 5 min.
Energize your Undead minion, increasing their attack speed by 10% for 45 min.
Place an agonizing curse on the target, dealing Curse damage every few seconds and reducing movement speed while the curse lasts. Only one curse can be active on the target at a time.
Coalesce with the essence of Undeath, slowly draining your health while regenerating your Mana.
Create [Exposed]
Sap the target's Intellect, decreasing it by 2 and empowering yourself with the absorbed amount for up to 5 min.
Weave a magical shield to increase your Health and Armor by a moderate amount.
Siphon the life essence of the target, dealing Curse damage and restoring your Health by 25% of the damage dealt.
Sacrifice a portion of your Mana to restore some Mana to the target.
Leverage your knowledge of Undeath to attack the essence of an Undead target, dealing Curse damage.
Weave a magical shield to increase your Health and Armor by a moderate amount.
Sap the target's Charisma, decreasing it by 2 and empowering yourself with the absorbed amount for up to 5 min.
Summon a skeletal servant to await your bidding. Requires a Bone Fragment.
Exploits the [Exposed] state creating [Doomed], reducing their Healing by 25%.
Fill the target with terror, causing them to flee in fear for up to 18 sec.
Inflict the target with a vile malady, dealing Disease damage every few seconds while the malady lasts.
Place an agonizing curse on the target, dealing Curse damage every few seconds and reducing movement speed while the curse lasts. Only one curse can be active on the target at a time.
Sap the target's Strength, decreasing it by 3 and empowering yourself with the absorbed amount for up to 5 min.
Create [Off Balance]
Summon a skeletal servant to await your bidding. Requires a Bone Fragment.
Weave a magical shield to increase your Health and Armor by a moderate amount.
Siphon the life essence of the target, dealing Curse damage and restoring your Health by 25% of the damage dealt.
Sap the target's Stamina, decreasing it by 3 and empowering yourself with the absorbed amount for up to 5 min.
Sap the target's Intellect, decreasing it by 3 and empowering yourself with the absorbed amount for up to 5 min.
Sap the target's Charisma, decreasing it by 3 and empowering yourself with the absorbed amount for up to 5 min.
Exploit [Off Balance], Weakened
Siphon the life essence of the target, dealing Curse damage and restoring your Health by 25% of the damage dealt.
Inflict the target with a vile malady, dealing Disease damage every few seconds while the malady lasts.
Summon a skeletal servant to await your bidding. Requires a Bone Fragment.
Sap the target's Strength, decreasing it by 4 and empowering yourself with the absorbed amount for up to 5 min.
Exploit [Off Balance], Vulnerable
Sap the target's Stamina, decreasing it by 4 and empowering yourself with the absorbed amount for up to 5 min.
Sap the target's Intellect, decreasing it by 4 and empowering yourself with the absorbed amount for up to 5 min.
Sap the target's Charisma, decreasing it by 4 and empowering yourself with the absorbed amount for up to 5 min.
Siphon the life essence of the target, dealing Curse damage and restoring your Health by 25% of the damage dealt.
Inflict the target with a vile malady, dealing Disease damage every few seconds while the malady lasts.
The Necromancer's arsenal includes various types of abilities: combat techniques for engaging enemies, utility skills for supporting allies, and passive abilities that provide constant benefits.
Once the mastery system unlocks, you'll unlock more powerful abilities, allowing you to customize yourNecromancer's capabilities to suit your playstyle.
A comprehensive guide to leveling your Necromancer from 1 to max level. Learn about ability unlocks, combat techniques, and mastery choices.
Understand how the Necromancer functions in group content, including their primary roles as Support and DPS and their synergies with other classes.
Learn about optimal equipment choices for your Necromancer, including Cloth and Arcane Shields armor and Pierce, Blunt weapons.