Forced
Creates [Opening-State] on the Target.
Armor types:Armor: Cloth, Leather
Weapon types:Weapons: Blunt
Guide coming soon...
Impart a mystical seed to an ally, absorbing incoming damage up to a certain limit. When this amount is reached, the seed will bloom and heal your ally for the amount of damage it absorbed. Afterwards, a portion of the effective healing the ally received will be refunded to you as Mana.
Ancient, iridescent stones hidden amid the groves and wilds of Terminus seething with Druidic magic. Druids can attune to these Wandering Stones and travel between them, harnessing their mysterious powers.
Ask Hirode to heal an ally with a surge of Verdanfire, providing direct and powerful healing to a single target.
Druids utilize combat techniques that create powerful synergies with other classes. Each technique becomes available at specific weapon skill levels and can trigger different effects based on the weapon type used.
Creates [Opening-State] on the Target.
Deals direct Fire and Nature damage.
Grants your group a damage shield. (24 Mana)
Increases your target's HP regen and the healing they receive by 15%. (9 Mana)
Increases your target's jump height and allows them to glide while falling.
Allows the Druid to learn Imbue Traits.
Allows the Druid to call upon Hirode.
Makes most animals neutral to the Druid until provoked.
Increases your target's STA, AC and makes them more stun resistant effects. (10 Mana)
Deals direct Shock damage proportionate to your level. (20 Mana) [Drenched: Guaranteed Critical Hit, Stormy Weather: +100% damage
Deals direct Fire and Nature damage.
Deals Nature damage over time. (24 Mana)
Whenever a group member being healed by the Druid is healed by another member of the Druid's group, that healing effect jumps to another group member.
Absorbs damage to a limit, then heals for the damage absorbed. Refunds a portion of the effective healing as Mana. (20 Mana)
Heals allies or damages enemies within an expanding area of effect centered on the Druid. (25 Mana)
Prevents the target from dying, makes them temporarily immune to damage, and restores a percentage of their max HP and mana. (34 Mana)
Directly heals your target. (10 Mana)
Hirode amplifies some of your abilities in different ways. (10 Mana)
Maintain the bonuses from Storm Warden at all times, even indoors.
Grants a protective damage shield.
Grants your group a damage shield which reflects a % of physical or magical damage done to them back at their attacker.
Increases your target's STR and dodge chance.
You become Invisible. (30 Mana)
Root your target and deal Nature damage over time. Root is not broken by damage. (20 Mana)
You gain bonuses to healing and damage done while in Stormy weather.
Deals direct Fire and Nature damage.
Create a physical barrier around yourself, healing for a percentage of your max HP while the barrier is intact. The grove can be destroyed. Any movement will end the effect.
Applies a reverse damage shield to the target, healing the Druid or their allies when they damage the enemy.
Lowers Fire and Nature resistance. Makes the target more vulnerable to the Druid's attacks.
When your target receives healing, heal them again for a percentage of the amount. Additionally, amplify the healing received by the target.
Allows the Druid to teleport to Wandering Stones.
Brings your target to the center of your active Verdanfire Tree. Roots enemies in an AoE of the target's original position.
All healing your target receives is increased by 25% and they generate 50% less hate. (10 Mana)
Creates a light source that follows the Druid.
Interrupts your target's casting.
Pushes all enemies near the Druid away.
Creates a bridge which players can cross.
The Druid's arsenal includes various types of abilities: combat techniques for engaging enemies, utility skills for supporting allies, and passive abilities that provide constant benefits.
Once the mastery system unlocks, you'll unlock more powerful abilities, allowing you to customize yourDruid's capabilities to suit your playstyle.
A comprehensive guide to leveling your Druid from 1 to max level. Learn about ability unlocks, combat techniques, and mastery choices.
Understand how the Druid functions in group content, including their primary roles as Healer and Utility and their synergies with other classes.
Learn about optimal equipment choices for your Druid, including Cloth and Leather armor and Blunt weapons.